About me.
I’m an art director, draftsman, and concept artist with 15+ years of experience in film and television. I’ve always lived somewhere between the artistic and the analytical—I like making things, but also figuring out how and why they work.
I’ve been drawing for as long as I can remember, and I’ve always been fascinated by how objects, spaces, materials, and architecture can tell us something about the people who inhabit them. That curiosity eventually led me to production design, where I get to take a story or an idea and turn it into something tangible—a room, a building, a drawing, a piece of furniture, or an entire world.
For me, the fun is in the problem-solving. It’s not just visual polish; it’s figuring out how to make an idea work. Sometimes that means a fully built set, sometimes a detailed CAD draft, and other times a totally ridiculous napkin sketch that somehow solves the puzzle.
I’m happiest somewhere between a sketchbook, a CAD file, and a construction site—and I’m always up for making something a little more interesting than it needs to be. I’m drawn to good design, interesting materials, strange little details, and projects that give me something to obsess over.